Frontier
Town building board game about the Old West (1850-1900). Players compete to become a legend of the West, combining or specializing in one of the three major industries.
view projectInvolving careful planning, low luck, player interaction, great two to five player scaling and a strong historical integration of their theme.
I started designing board games in 2014. I wanted to actually design games instead of learning to code for video games. Board games also often brought my friends together.
My games come mostly from wanting a game from that time period, theme or series, then looking at available board games to see if a game isn't already done the way I want to do it.
Half of the games I've made seem more like complex simulations to most people, but are in fact simplified though often historical quite accurate playable versions of history.
back to homepageTown building board game about the Old West (1850-1900). Players compete to become a legend of the West, combining or specializing in one of the three major industries.
view project"Any game should be easy to learn, hard to master."
Board game about the era of Wolfgang Amadeus Mozart, with players composing, performing, teaching and spreading rumors to score points, attend royal events and complete their legacies.
view project"Players should feel like they are battling other players,
not battling the game itself."
Strategic and tactical board game about the Dutch companies during the Dutch Golden Age. Each player controls fleets to compete for the biggest profits, battle victories and settlement control and expansion.
view project"Playing a board game is fun!
Reading a dense rulebook? Not so much."
Board game around air traffic control, handling planes and managing airports and airlines. Players both compete and cooperate to build, manage and improve the ideal airport.
view project"Good games are a series of interesting, meaningful (and not obvious) decisions."
A game based on one of the best TV shows of all time, portraying the institutional disfunction in Baltimore, Maryland. Players play as organizations or institutions managing their characters.
view project (Coming soon)"You should not know who won until the last minute."
A motorsport card game previously played on the forum of my international sim racing community. Simultaneous action game that took twenty minutes every week to play, at any time and day the player wanted.
view project (Coming soon)"You should not know who won until the last minute."
Solo- and semi-cooperative board game taking place in the Tatra mountain range where players recruit animals to build, politically influence and gain control of settlements working with or against the Planetniks.
view project"You should not know who won until the last minute."
Competitive board game around water management and its influences on the various industries and transportation in the Northern Netherlands in the 17th century.
view project (Coming soon)