Work in progress. Last updated: (month/day/year)
Cover photo of board game Tatra

Tatra

Dark Fantasy adventure game set in the Tatra mountains in Poland and Slovakia.

Solo- and semi-cooperative board game taking place in the Tatra mountain range where players recruit animals to build, politically influence and gain control of settlements working with or against the Planetniks.

Inspired by solo campaign and open world games, I wanted to design a game that doesn't feature dice rolling to determine battle outcomes, has a believable open world that still varies and a plethora of playing styles that you can both choose and have to adapt to.

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Sketch Phase

A lot of the early game design was sketched on paper with loads of text. Global, area and local boards.

Planetniks

A list of mythical beings didn't suit entirely to what I envisioned, so I chose to go with common/famous animals in the Tatras on top of some mythical background. As with other games I've made, going with a realistic/historical correct approach means you don't have to think up everything yourself.

Planetniks, Morskie Oko,

Sketch Phase (2)

Preparing the game board, cubes that have meaning based on their location on the board, tiles that correspond to industries, and dominant factions for that location, now represented by simple suits.

Scouting

Animals getting abilities to reveal new maps. Two stacks, for for undiscovered, one for discovered area's.

Different sets of every card to make the game variable.

Mountain Range Design

Bridges, towers, strongholds, tunnels to correspond with the animals' strong points.

Animal Abilities Design

Have each animal have realistic traits and abilities. Tunnels, flight, heavy military,

Animal Cards

First set of animal cards and their abilities. Icons to be replaced by more fitting.

To be continued...

Leftovers

The final art still has to be done. Solo playtesting by other players is the last part before this can be done, including finalizing the solo campaign rules.

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