Serious Games

During the final years of my studies, I worked on four games, all with my former game designer and programming partner.

Despite all these projects being from over ten years ago, I would still like the chance to get involved in Serious Gaming. The power of using a game to let people learn otherwise hard to grasp concepts, or built games for people with restricted cognitive abilities.

Only the two games in the middle were finished games (despite my artwork being "not final"). The Imagine Cup Entry never went past a somewhat playable proof of concept, where The Broken Rose Diary needed more missions and polishing.

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Imagine Cup Entry

Entry for the 2012 Microsoft Imagine Cup in Game Design. The goal was to develop a game raising awareness for the world's/society's toughest problems. I was the game artist and lead designer. (Dutch Finalist)

view presentation (pdf)
"Game Design Quote"

Plan of Action

The game teached students about the plan of action, using an actual project they were doing, how to allocate the right amount of time and team members to various tasks in the correct order. (two man team)

view gameplay video (Vimeo)
"Game Design Quote"

Programme of Requirements

Students learned about the programme of requirements. This included using desk research, consulting field experts and conducting surveys at the right target audience. (two man team)

view gameplay video (Vimeo)
"Game Design Quote"

Broken Rose Diary

A film noir style puzzle relying heavily on audio cues playable by blind and visually impaired people, showcasing what it's like to be visually impaired. I mainly worked on recording, editing and guiding the voice-overs.

view gameplay video (Vimeo)
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